White and red begin on opposite sides of the lower half; yellow is near the centre. This spread lets you compare a route around the table with a shorter candidate, without assuming either is automatically safer.
Actual starting layout
Ball centres on the 2.84 × 1.42 m reference table. The link loads this layout with white as the cue ball; it does not play a scoring shot. Coordinates start at the lower-left corner.
| Ball coordinates · cm | x | y |
|---|---|---|
| White | 55 | 30 |
| Yellow | 142 | 71 |
| Red | 230 | 30 |
What to compare
Choose the first object ball, trace the intended cushions and check that the second object ball is reached after the required contacts. Compare pace only after the first contact repeats; do not add a diamond merely because the route is longer.
Record a baseline, restore the same layout and change one control. Record the first contact, cushion order, any unintended ball collision and final arrival. Keep the speed fixed when comparing side spin; keep the spin fixed when comparing speed.
How to interpret the result
A route may have the correct direction but insufficient remaining speed, or enough speed and the wrong cushion line. Record those failures separately. Also check whether the first object ball returns into the path.
A three-cushion point requires both object balls and at least three cushion contacts before the second object ball. A preset name is not a certified scoring route. Compare model results with your own table; no universal hit rate or player endorsement is claimed.