White and yellow start close together on the left, while red is far to the right. The nearby first contact makes this a useful layout for studying how thickness changes the departure before a longer route.
Actual starting layout
Ball centres on the 2.84 × 1.42 m reference table. The link loads this layout with white as the cue ball; it does not play a scoring shot. Coordinates start at the lower-left corner.
| Ball coordinates · cm | x | y |
|---|---|---|
| White | 55 | 71 |
| Yellow | 65 | 81 |
| Red | 250 | 71 |
What to compare
Choose a first contact and follow each cushion in order. If a route revisits a cushion, count actual contacts before the second object ball; the name does not itself supply three contacts. Compare contact thickness at fixed spin and pace.
Record a baseline, restore the same layout and change one control. Record the first contact, cushion order, any unintended ball collision and final arrival. Keep the speed fixed when comparing side spin; keep the spin fixed when comparing speed.
How to interpret the result
Two contacts with one cushion are not a complete three-cushion score by themselves. If the nearby object ball returns into the cue-ball path, record the collision timing separately from a short final arrival.
A three-cushion point requires both object balls and at least three cushion contacts before the second object ball. A preset name is not a certified scoring route. Compare model results with your own table; no universal hit rate or player endorsement is claimed.